You'll need Int 14 to get all the required skills for Deepwarden, keep in mind Dwarf Fighter gets Kn: Dungeoneering as a class skill, and you'll want max ranks on Intimidate. I'd make it a Dwarven Waraxe so you can use a shield with it if necessary, or it can be used two-handed, since a weapon's base damage becomes insignificant in the higher levels. Put the Brutal Surge property on it so you can Bull Rush opponents for free to deal Dungeoncrasher damage. Take Item Familiar to get a 10% XP bonus, be able to upgrade your chosen item (probably a weapon) for half price as though you had all the right item creation feats and other prerequisites, and it counts as an intelligent item which means effects treat it as a construct so it cannot be dispelled or disjoined and it continues functioning in an AMF. Shield Specialization and Shield Ward in PH2 are highly recommended if you're going to use a shield at all. Psionic Dodge is also good if you're going to take Dodge, in which case you should also pick up Titan Fighting in RoS, though you probably should put as low a stat as possible on Dex and won't even qualify. This allows you to supersede the max dex bonus of heavy armor, since it's not a max con bonus, though some will argue that this goes against RAI.ĭefinitely get (Greater) Heavy Armor Optimization from RoS, and consider taking Wild Talent or Hidden Talent or even Warped Mind so you can take psionic feats like Deflective Armor and Focused Shield in RoS. You should include two levels of Deepwarden from Races of Stone, which adds your Con modifier to your AC in place of your Dex modifier. Note that you'll be trading the worthless Racial Foes ability from Dwarf Fighter 2 for Dungeoncrasher, but you'll still get d12 HP and the added class skill for that substitution level. You should also use the Dwarf Fighter substitution levels in Races of Stone, along with the Dungeoncrasher ACF in Dungeonscape. Get the Zhentarim Soldier substitution levels but rename it big bad bully or similar and strip it of the need to be a part of any organization. If you insist on using Fighter instead of one of the better classes, you should get 18 levels for Weapon Supremacy. The absolute best advice that can be given for a Dwarven Defender build is to skip the Dwarven Defender class. This is not meant to be a judgment, but a helpful guidepost. Tier 6: A build that *twitch* chooses feats for flavor reasons *twitch*įor reference, your character is somewhere between Tier 5 and 6 as presented now. Tier 5: A build that, while attempting to be optimized, still has neither good defenses nor a worthwile trick. Example: A Charging Fighter or a VoP Monkadin. Tier 4: A build that, while still having a trick or two, has fallen very short on the defensive side of the line or has great defenses without being able to defeat an opponent on its own very easily. Example: A well made Warblade, a good tripper, or a buff focused Sorcerer. Tier 3: A build that either has one great trick or a lot of moderately good ones, while still having stellar defenses. Tier 2: Multiple great tricks and great defenses. Example: A very effectively played Batman wizard. Tier 1: A build that has many effective tricks, insanely high defenses, and can end most encounters in a round. 5: A build that can probably only be beaten if you have specifically prepared for it. Tier 0: An effectively unbeatable build, though it can actually be beaten by the higher Tiers. For RP reasons, I'm not willing to change the greataxe to a greatsword, despite the improved critical range.įeel free to criticize, exorcise, burninate-ize, or whatever else you think would help make the character not completely useless among a party of optimized builds. +5 Keen Adamantine Greataxe of Icy Blast (Large, hence the Gigantic Weapon feat) Level 12 Fighter Bonus Feat: Greater Weapon Specialization Level 12 Feat: Improved Critical (Greataxe) Level 10 Fighter Bonus Feat: Improved Sunder Level 8 Fighter Bonus Feat: Greater Heavy Armor Optimization (RoS) Level 6 Fighter Bonus Feat: Heavy Armor Optimization (RoS) Level 6 Feat: Weapon Specialization: Greataxe In terms of levels, I'm planning on making him a Fighter 12/Dwarven Defender 8.įlaw ( Binge Drinker): Robust Health - This is effectively a replacement for Toughness, prerequisite-wise. Anyways, the general purpose of this guy is to take damage and dish it back out, preferably to masses of mooks, so here's my current projected build.
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